Coronavirus impact: As India quarantines itself, online gaming platforms see a surge
As people are self-quarantining themselves at home to prevent the spread of the novel coronavirus, online gaming companies in India seeing an uptick in the number of users on their platforms and a surge in the number of hours Indian users spend gaming online.
WinZO saw a 30 per cent surge in tier-1 traffic over the last week, says Saumya Singh Rathore, co-founder of the vernacular social gaming platform, which hosts multiple games including carrom, cricket, space warrior and bubble shooter. She also added that the number of games played and the time spent on the app by the users grew to “almost 3X, recording an all-time high”.